Hi everyone! In this breakdown/tutorial, I share my rock sculpting workflow refined over 10+ years as a Senior Environment Artist in the game industry.
The process is broken down into 3 essential phases:
1. Blockout & Silhouette: Establishing main volumes using Dynamesh and ClayTubes.
2. Medium Planes & Primary Breakage: Defining planes, edges, and believable geological cuts with TrimSmoothBorder.
3. Micro-Details & Surface Polish: Refining surfaces and preparing curvature/normal read using Polish and HPolish.
📺 Full Video Tutorial (with timestamps):
https://www.youtube.com/watch?v=FN8K-ZjG-0I
Key Takeaways:
- Essential brushes: ClayTubes, TrimSmoothBorder, HPolish.
- How to maintain scale and readability for game-ready environment art.
- Practical exercises for building speed and muscle memory in digital sculpting.
Created with ZBrush. Feedback and critiques are always welcome!